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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.05.29 05:08:00 -
[1] - Quote
You have a higher DPS phased plasma from an AR out ranging a pulse laser weapon. How in the hell is that fine? |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.05.29 05:12:00 -
[2] - Quote
xprotoman23 wrote:Cosgar's Alt wrote:You have a higher DPS phased plasma from an AR out ranging a pulse laser weapon. How in the hell is that fine? You play as a team and have a buddy pull agro while you get in CQC range and melt his ass. You need to read Templar One... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:37:00 -
[3] - Quote
Gigatron Prime wrote:xprotoman23 wrote:Gigatron Prime wrote:ManDingoWarrior wrote:http://youtu.be/vuOXS3sboB0 I am not sure what you are trying to say through this video. All it shows is the AR but no SR comparison to show how the SR's recoil needs to be addressed. The scrambler rifle recoil is fine. If you are having trouble controlling the recoil than it's probably overheating on you. Why dont you actually use the gun? The full-auto SR is flawed greatly by its ridiculous recoil. Compared to the AR, this is a problem. Don't forget that the operation skill is useless for the assault. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:42:00 -
[4] - Quote
JETSTORM1090 wrote:Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) ^Beat me to it. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:48:00 -
[5] - Quote
JETSTORM1090 wrote:Cosgar's Alt wrote:JETSTORM1090 wrote:Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) ^Beat me to it. It boggles my mind as to why they did that? lol I'm still stuck on how phased plasma out ranges pulse lasers... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2013.05.29 06:55:00 -
[6] - Quote
Also, for anyone who thinks the SR is fine against the AR:
CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on. Link |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2013.05.29 07:06:00 -
[7] - Quote
Gigatron Prime wrote:The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. A German made the nuke... |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
8
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Posted - 2013.05.29 08:17:00 -
[8] - Quote
Gigatron Prime wrote:Cosgar's Alt wrote:Gigatron Prime wrote:The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. A German made the nuke... America is the world leader. Lets not kid ourselves. Riiight... Anyway, you can clearly see that the issue is that the AR is some kind of placeholder for all the AR variants. This gives the weapon all the racial strengths and none of their weaknesses. The SR is one racial weapon born from the pack, but with an actual weakness, which makes it inferior by design. |
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